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This is a Godot remake of my old mobile game originally made with Unity in 2019–2020. The original was published on Google Play but didn’t get much attention from players aside from a few friends. Long story short, I removed all ads, polished the mechanics a bit, and forgot about the project. Later, in 2023, the game was removed by Google because I missed a message about a required update (for a finished game). Then, in late 2025, I started learning Godot, and this project seemed like a great opportunity to learn node creation, movement, basic overlaps, and game UI.

The video on this page shows exactly how the old game looked. It looks and feels a bit different — no surprise, since it was made for mobile platforms only.

You play as:  

A nice-looking planet.

Goal:

Get as many points as you can.

How:

Find a simple-looking moon, capture it into orbit, power it up with asteroid hits, consume it, and then go collect as many asteroid hits as you can.

Other moons:

There are other types of moons. Each gives a unique temporary bonus when powered up and consumed. Bonuses stack on activation, so it's good practice to power multiple moons at once. You can capture up to 3 moons in your planet's orbit.

Play guide:

Available in the game menu.

Controls:

Move the planet with the cursor.  

Consume moons with SPACE.

Music:

  • Jesse Gallagher - Lord Of The Dawn
  • Jesse Gallagher - Spenta Mainyu
  • Jesse Gallagher - The Sleeping Prophet
Published 15 days ago
StatusReleased
PlatformsHTML5
Authornewohrim
GenreAction
Made withGodot
Tags2D, Asteroids, Rotation, Side Scroller, Space
ContentNo generative AI was used

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