Planet Cycle
This is a Godot remake of my old mobile game originally made with Unity in 2019–2020. The original was published on Google Play but didn’t get much attention from players aside from a few friends. Long story short, I removed all ads, polished the mechanics a bit, and forgot about the project. Later, in 2023, the game was removed by Google because I missed a message about a required update (for a finished game). Then, in late 2025, I started learning Godot, and this project seemed like a great opportunity to learn node creation, movement, basic overlaps, and game UI.
The video on this page shows exactly how the old game looked. It looks and feels a bit different — no surprise, since it was made for mobile platforms only.
You play as:
A nice-looking planet.
Goal:
Get as many points as you can.
How:
Find a simple-looking moon, capture it into orbit, power it up with asteroid hits, consume it, and then go collect as many asteroid hits as you can.
Other moons:
There are other types of moons. Each gives a unique temporary bonus when powered up and consumed. Bonuses stack on activation, so it's good practice to power multiple moons at once. You can capture up to 3 moons in your planet's orbit.
Play guide:
Available in the game menu.
Controls:
Move the planet with the cursor.
Consume moons with SPACE.
Music:
- Jesse Gallagher - Lord Of The Dawn
- Jesse Gallagher - Spenta Mainyu
- Jesse Gallagher - The Sleeping Prophet



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